No.7176
>>7173Shame. Photo Finish is a qt.
No.7199
Hey MSOB, who's your favorite pony?
No.7206
It's time.
No.7270
>>7269Hard to tell without any examples. For example, does complex drawing include colors or not? It sounds like it should but on the other hand colors are listed separately.
Doesn't sound like the prices would be way off though.
No.7271
Samples are phase 2, I guess.
No.7272
>>7269I'd pay 14$ for clean lines and 20$ for a "complex drawing" if I were ever to commission an artist with a "random pool".
No.7273
>>7272Minimum wage is 7 to 8 USD for an hour's work, yeah. Of course, I'd rather highball it, the idea being that I can push out a piece in 1-4 hours' time.
The pool eliminates the "first come, first served" mentality of typical slot queues, by allowing people of disparate time zones to submit requests at their leisure. I won't take payment until at least work begins. It also allows me to work in a more "Agile" manner instead of being strung to a single project or sequence of projects at a time.
No.7276
Let's see those projects!
No.7277
>>7276Well, first thing to mention, I guess, is Major Miners. Most recent "creation" and, admittedly, started as a fanwork
as most of my things do. Right now I'm working on redesigning the characters and their color schemes to move them away from MLP and make it into its own thing. Considering I intend it to be a 2D Metroidvania starring Pinkamena and her sisters, it was already pretty far removed from the original property.
Seen here is a snapshot of a color palette rework in progress. I start with the base colors and make each section on its own layer so I can swap in color swatches piecemeal and see what works. Mena herself is likely going to stay in the red/pink range, but get more red in her colors to indicate her fiery and explosive gameplay. (Not pictured: her hand cannon)
No.7278
In fact, you can see some of the redesigns posted earlier this year:
>>4449>>4450>>4451>>4452This here is the pic that started it all. You can see how I was going hard into the chibi style to have a feel for what the in-game aesthetic might be like, but as I developed the anatomy and silhouettes for each character, I started to give them longer, more stylized bodies that would play up their different personalities (and bust sizes, yes).
No.7279
>>7277>2d metroidvaniaAh, I'd seen you talking about it before but wasn't quite sure what sort of thing you were going for.
How are you planning to include the digging elements, since that seems kind of inherent in something with "miners" in the name, and what sort of setting are you thinking of?
No.7280
This was the second drawing. You can see how I changed the proportions already to give them more distinct profiles and more color space to work with.
>>7279Well, obviously each sister has their own method of getting around, which means it's necessary to swap between each one to unlock hidden areas (much like Jet Force Gemini and other old Rare adventure games). Bianca can lift heavy boulders and drill through earth, while Mena uses her bombs to rearrange the landscape (timing-based puzzles?), and Ingrid's tools allow her to scale walls and grapple onto ceilings.
The setting is a sort of generic anime fantasy, with magic present at a low-mid level alongside technology (Bianca has a fucking drill for crying out loud). The sisters themselves don't use a lot of advanced magic or spells, though they each one has a magical skill tree.
No.7281
Compilation of those redesigns from earlier. They're still in the homage stage, but I hope to move them further out so they can inhabit their own character. "Dizzy" was a step in the right direction, I think.
Characters like the Phasm Queen
>>3665 would show up as rival treasure hunters and recurring boss encounters. PQ would be unique in that she controls the Phasmid insects, mimicking the abilities of other characters, and inhabits her own level in the Phasm Hive, as opposed to the other adventurers who just wander the map.
A lot of characters were planned to make appearances, including the Flim Flam brothers, Time Turner/Doctor Whooves, the Spa Twins… It'll be difficult revamping each of them, but they each already have solid enough core concepts that I can probably whip up something new with each one.
No.7282
Have anything for the mechanics?
No.7309
Sunny eating dick. I guess it had to happen some time.
No.7381
lewd!
No.7404
>>7403Hope you've been saving up,
you know how much Flitter enjoys being filled No.7429
>>7428But not her mother's boobs.
No.7434
>>7428That woman should be illegal
No.7435
>>7434Even better,
she's Mexican No.7436
>>7435Who's the mother?
And I guess I should have seen that one coming. No.7438
>>7436I really haven't drawn any of the satyrs alongside their parents, usually because drawing them next to (fem)Anon kind of ruins the cipher, even though the child's human features should clearly imply their heritage. Hmm.
No.7448
Okay, so, BABScon.
http://www.babscon.com/I'm going to register a table.
No.7450
I missed that picture of Twist eating one of those absurdly large lollipops. Can I have it?
No.7489
>>7451She shouldn't be this adorble.
No.7536
>>7511Oh god she is just the cutest little thi-
I-IS THAT A CAMISOLE No.7539
>>7537It's more acceptable to put as my background as last years.
No.7540
>>7539Than last years even
No.7544
Holy shit, it's been a year? New thread time!
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