No.1627
THAT'S RIGHT, HERE WE GO AGAIN.
NEW IP: 8.6.74.102:27015
PASSWORD IS STILL: bonbon
alltalk, nocrits, no random damage variance, fixed shotgun spreads, rtv, nominate, the same shit as before.
Arena maps and Degroot are still only 15 minutes, instead of 30.
MAP ROTATION:
http://db.tt/cjOpIIhNShit just went up today, so it will be a bit for me to re-upload the custom maps, and get all the plugins back in working order. But right now, it's playable.
No.1628
copy paste from the last thread
I had a couple people wanting to throw money at me to keep the new server running.
I'd like to stress that you absolutely do not need to pay me jack shit.
But if you wanted to, here it is.
http://tiny.cc/9mg64w No.1630
Looks like posting our hats server is now against the rules since that one guy insisted on reporting and the posts were deleted. I would like to think that maybe he wouldn't report if the general wasn't spammed in between every map change, begging for more people to join. It's detrimental in the long run, as we see here. Instead, just one person post and invite people from your friend's list. Maybe ask on skype or something. But spamming the thread is no way to go about it.
No.1648
SCREAM FORTRESS WHEN?!
No.1664
>>1630It's not against the rules, it's just sentenal.
No.1671
updated for today, changed map rotation back to normal. new spooky map is in the rotation.
No.1672
well that was one big pile of annoying
shit should be back for real now
No.1675
http://www.youtube.com/watch?v=b01kR4fO8A0neato, they buffed the winger again and forgot to tell us
No.1677
Another day, another update.
>>1675It's been like that for months.
it's still not very good.
No.1684
>>1678Krabb the server says it's on map "cloak" and when I try to connect it says I'm missing that map
Fix it fix it fix it
No.1702
Updat
Also, blueb helped me get the second server going, so he's gonna be a second admin of this server. The only thing he's likely going to be doing is updating the server when I'm not here.
>>1684One of his first acts as admin was mapchanging to the source film maker map "cloak", keeping anybody from joining the server.
Quality moderation team
No.1703
>>1702>blueb as administratorMUTINY
No.1705
http://bazaar.tf/dynamic/trashcanfiill it with nonsense to spew garbage at your foes in the chat.
Or just say "unf" a lot.
No.1706
http://forums.tf2maps.net/showthread.php?t=21055friendly reminder to update trainsaw laser to b4
No.1708
Updated for today
updated trainsawlaser to the newest version
Removed pl_retawdab and cp_tiplevarg from rotation
added trainsawlaser to the rotation
replaced ctf_turbine with ctf_turbine_pro_b1
No.1710
Another day, another update
No.1712
>>1708>Removed pl_retawdab and cp_tiplevarg from rotationAww
No.1721
Okay
Updated for today. Lots of new stuff, but its mostly MVM related, so it won't really effect the server.
Some weapons changed though, pretty neat.
Reports of it breaking custom huds, so if you're crashing that's probably why.
>>1712They aren't really THAT much diffrent, and we play those maps a lot. Gravelpit is the map ive had as the default for server restart. It's not really worth having them in the rotation twice.
I can still change it to them to fuck with everybody's brain once in a while.
No.1724
updat
No.1731
krabb pls add the canterlot map back
No.1736
http://forums.tf2maps.net/showthread.php?t=21055trainsawlaser got another update if you still want to torture us with it
Spells and shit spawn now
No.1742
http://forums.tf2maps.net/showthread.php?t=13372In the spirit of dumb maps, I'd like to suggest this one
No.1746
beerbowl got an update a little while back, it's an enjoyable map
http://forums.tf2maps.net/showthread.php?t=8041 No.1756
Server increased to 32 players
MvM mode is back.
I've seperated the nominate list and the mapcycle, meaning some maps wont show up in the vote unless nominated by the player.
mvm maps are all nominate only, you'll need to nominate and rtv to go back and forth between playing normal maps and playing MvM.
arena maps and degroot are now nominate only.
I've added some of my old custom mvm missions to the server.
https://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/other/mvm_decoy_ColdHardCache.pophttps://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/other/mvm_mannworks_CommanderJesusSuperFunTime.popuse callvote to change the mission difficultly to them if you want to play.
pl_beerbowl_b6c added to the rotation
Merry Christmas.
No.1757
http://tf2.gamebanana.com/maps/45736something something mlpg in a nutshell
actually a fun map, if hecktic
No.1758
mvm_gateway_rc1 added to the nominate only list
also, there's a known issue when switching from MVM to a normal map.
the map will be stuck on the "waiting for players" timer, and the game will never start.
You should be able to rtv to another normal map to fix it. It's a pretty annoying bug, so i'll try to fix it to where you don't have to do stupid workarounds like that.
No.1759
looking through the new population files for the new mvm maps made me realize that somewhere down the line, they updated the way mvm adds attributes to bots.
Basically, all my old custom waves need to be updated to work properly. They are still PLAYABLE, but none of the attributes that made the custom waves fun will work.
guh, it shouldn't take too long to fix it, but it's a pain in the ass.
No.1762
>>1761Oh man I'd like to play these
No.1766
Since the server is seeing use for custom missions
try this one out:
http://facepunch.com/showthread.php?t=1337141 No.1767
mvm_gateway_rc1 doesn't seem to be working at all, I've removed it for now.
>>1766this looks fun, I've added it.
>>1764I might go back and make expert versions of them, but eh. All old waves are really easy now. Medic 2stronk
No.1768
OKAY
I've finally completed the my mission for Rottenburg.
BitRot
This mission is intended to be very difficult, even with the somewhat new medic mvm mechanics and the Engie's short circuit running around.
It has been played through to completion, so everything should work, and be possible.
Here's the file if you want it.
https://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/tf/scripts/population/mvm_rottenburg_BitRot.pop No.1775
Some cool maps I found.
Payload:
http://tf2.gamebanana.com/maps/112212http://tf2.gamebanana.com/maps/160319http://tf2.gamebanana.com/maps/147598 (not entirely sure about this one but it looks cool on the surface)
http://tf2.gamebanana.com/maps/158041Control Points:
http://tf2.gamebanana.com/maps/42802http://tf2.gamebanana.com/maps/43280http://tf2.gamebanana.com/maps/133533forums.tf2maps.net/downloads.php?do=file&id=1990 (Sub won't let me direct link to this, just copy + paste)
Note that a lot of these are upwards of 6 years old so I don't know if they'll actually work. I don't know if there's a point for TF2 maps where they become so outdated that they cease to function on modern servers.
No.1777
Okay, I just started an upload of 14 new maps, so they will be playable soon.
Here's the current map rotation:
https://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/other/mapcycle.txtAnd this is the list of maps you can nominate.
https://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/other/mapcycle_nominate.txtI've temporarily removed gravelpit, until I figure out why myself and others keep crashing on it. Egypt will be the default map for the time being.
No.1778
Since we're getting rid of Vegas and Vertigo, I tried finding maps to replace them.
http://forums.tf2maps.net/showthread.php?t=14616http://tf2.gamebanana.com/maps/115925If we're only going with one of those two I'd go with Indulge. I've played on it before and it's a very good map, I've been meaning to suggest it for a while and I keep forgetting.
I tried looking for good Payload maps but they're pretty hard to find. These two look interesting but then again, so did Vegas.
http://tf2.gamebanana.com/maps/76567http://tf2.gamebanana.com/maps/173638 No.1782
>>1781We already have Furnace. We also had Upland a long time ago but we got rid of it because we all grew tired of CP_Steel styled maps, although I wouldn't mind seeing Upland return. Gothic was also a good Steel-styled map but it was a little chokepoint-y.
Here's two more maps that I found.
http://tf2.gamebanana.com/maps/168984http://tf2.gamebanana.com/maps/170334Also don't forget
>>1776.
No.1792
>MLPG TF2 Server
>No Canterlot
>Cory in the House instead of Corey in the House
>No shitty dumb maps like Pacman
And you call this a Christian Brony Server™. For shame.
No.1793
>>1792we have canterlot
but krabb's a huge faggot who made it admin-switch only and he never goes to it
No.1794
>>1793actually that one never made it in the server change
it's a very large file and would take me about 2 hours to upload just by itself.
I'll probably start an upload of more maps tonight or tomorrow morning.
No.1796
>>1792If someone makes a version of Cory in the house with Corey dragon replacing Cory I guarantee you it will be added to the rotation.
The problem is that we're all too lazy to make it.
No.1874
http://teamfortress.tv/forum/thread/12962-koth-airfield/1koth map by the dude behind standin and process
looks neat
No.1926
These have probably been posted before but fuck you I'm too lazy to read the thread
Here's two pony maps that are decent for actual play
http://www.mlptf2mods.com/mods/maps/07010http://www.mlptf2mods.com/mods/maps/07011And then here's bullshit you should add because I'm getting tired of Egypt for the millionth time and we could use some pony maps to fuck around in but still kill each other
http://www.mlptf2mods.com/mods/maps/07001http://www.mlptf2mods.com/mods/maps/07002And then here's an awful map filled with a ton of cardboard cut out brony OCs made in the pony creator
http://www.mlptf2mods.com/mods/maps/07013 No.1929
http://tf2.gamebanana.com/maps/75969an enjoyable badwater style PL map, kind of old, and only really shines when the server is at capacity
No.2009
>>2008How much money did you spend on it?
No.2010
>>2009Somewhere between 150-220 bucks total over the course of about 10 months.
Blueb helped with the payments, so it wasn't all me.
not that bad, and considering the amount of hours we got out of it, It was well worth buying.
No.2011
RIP in peace